Maplestory hyper stat optimizer.

Hero Hyper Skill Build Guide: 1. Raging Blow – Reinforce 2. Raging Blow – Extra Strike 3. Advanced Final Attack – Ferocity 4. Advanced Combo – Reinforce 5. Advanced Combo – Boss Rush 6. Cry Valhalla 7. Rising Rage 8. Epic Adventure. Explanation: Check this Hyper Stats Guide for more details! Mastery Book

Maplestory hyper stat optimizer. Things To Know About Maplestory hyper stat optimizer.

I’ve tried a few but they’re a bit specific (like for hyper stats only or only have %12att pot available). Are there any optimizers out there that would tell me what x is = z for my character? I remember an old one used to tell you for example; 12% att line = 34% Boss Dmg, meaning both give me the same increase in overall damage. 8. 3 Share.Base Stats and Stat Differences between Alpha and Beta. Zero has two Toggled Auras: Divine Speed: Gives a +1 Attack Speed that breaks the Soft Cap. This is the default aura. Divine Force: Gives Attack/Magic Attack/Resistances/Defense. A very lackluster aura that is only ever used when partying with a second Zero.Buccaneer Hyper Skill Build. Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills. Hook Bomber - Spread; Double Down - Saving Grace; Octopunch - Extra Strike; Octopunch - Boss RushSeptember 17, 2023 by CrispyGamer Team. Commerci is an important daily activity in MapleStory that unlocks at level 140. By participating in Commerci trade voyages and party quests, you can earn Commerci Denaro currency which is used to purchase highly desirable Sweetwater equipment. The goal of this guide is to provide tips on maximizing … Reset price is reasonable enough to switch when you need to :3. AF Hyper makes leveling up alts and progressing the next Arcane area so much easier. It's arguably the best damage booster and defense mitigation for a single stat until you hit an area you're completely set on staying at for farming symbols.

Aran hyper stats reboot. Im 202 aran, and I'm not sure if I should prioritize attack hyper stat, STR hyper stat, IED, or damage. The only hyper stat I'm sure of is arcane force, I'd like to hear some tips about how to decide what's more efficient. Crit rate is not as important for Aran since your main skill already does 100%.You can also use this if you want. Hyper Stats Points Calculator. Personally, I usually prioritize my hyper stats in this order. Damage > Crit Rate > Crit Damage > Boss Damage > Ignore Defense > Stance/Main Stats (try to avoid it) The above is the standard one that I usually go with.Find out how much Facebook ads cost this year and how to improve your return on ad spend. Marketing | How To REVIEWED BY: Elizabeth Kraus Elizabeth Kraus has more than a decade of ...

Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various stats, such as main stats, critical rate, and damage. The chart below shows the point distribution for Levels 140 to 275. Despite obtaining a lot of points for leveling up, a lot of …This guide also includes an overview of the system mechanics, the best hyper stats to invest in for training and bossing, a general approach to hyper stats allocation and how to use community hyper stat calculators for players that want to min-max their character power.

The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. ... So im a lv 142 cannoneer and im not sure how to distribute that stat points for my hyper stat. help plox Locked post. New comments cannot be posted. Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. Add a Comment.Spottr is a PWA built to view your Spotify listening stats year-round. Receive Stories from @spiderpig86 Publish Your First Brand Story for FREE. Click Here.Related MapleStory Fantasy anime Action anime Adventure anime Anime forward back r/EpicSeven aka Epic7 - A Korean mobile RPG developed by Super Creative, and published by Smilegate Megaport for Android and iOSDark Knight Hyper Skill Build Guide: 1. Gungnir’s Descent – Guardbreak 2. Gungnir’s Descent – Boss Rush 3. Gungnir’s Descent – Reinforce 4. Evil Eye – Buff Reinforce 5. Final Pact – Critical Chance 6. Dark Thirst 7. Nightshade Explosion 8. Epic Adventure. Explanation: Check this Hyper Stats Guide for more details! Dark Knight ...

Hyper stats based on the main bossing skill: For better bossing dmg with CL+ORB: go for Boss atk & Magic dmg. I’ve heard that additional dmg line is good for bossing too, however I’m not too sure if it’s better than MD/BA. Instead of adding an extra line that procks with 15% chance, I think it’s safer to strengthen the 9 lines CL gives.

The hyper stat for +main stat is confirmed to not be affected by potential. Put put what you see in your stat window into mainStat, after subtracting 50 * (1+(how much % main stat you have/100)) to remove the current hyper passive. 'points' is not how much you get at level X, but how many you actually want to use on min/max crit, boss, total ...

Features: - You have two options when using this calculator, you can either optimize your damage against mobs, or optimize your damage against end-game …By the time you get to 190ish, you can get like 7 in normal monster damage (28% monster damage) 7 in damage (21% damage), 6-7 in critical damage (Not useful if you're not at max crit rate), along with 4 in main stat and att/watt. This is a lot of stats in the early game. OP: Don't spend 10 mil resetting your hyper stats.Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage.Damon Motorcycles doesn’t want to become the Tesla of e-moto companies. But the startup does believe its EV two-wheeler is the first to capture the ethos of Tesla owners. That’s th...Hyper Stat Calculator. This tool is designed to optimize your hyper stats against end-game bosses. Step 1. Enter Your Stats. Click for details. Level. Class: Main Weapon: Damage Range. Boss Damage % IED % Damage Bonus % Final Damage % Critical Damage % LUK. DEX. Step 2. Select Your Setup. Click for details. HP % Sets, Skills, and Equips.Try these useful workout tweaks to spend less time fiddling with your smartwatch. You’re probably not making the most of your Apple Watch if you aren’t using it for fitness, and wh...

Crit 20% > Boss 10% as even on the next best source legion, it's 1 crit : 1 boss. Hyper stat is even worse as it's roughly half as effective and can put into other stats more efficiently. 5% base 30% Arcane Overdrive 10% dSE 6-8% MM/NL legion 7-10% BT link 15-20% IA Totals 73-83% crit. The rest will be from Legion or Phantom.You can also use this if you want. Hyper Stats Points Calculator. Personally, I usually prioritize my hyper stats in this order. Damage > Crit Rate > Crit Damage > Boss Damage > Ignore Defense > Stance/Main Stats (try to avoid it) The above is the standard one that I usually go with.At your spot in the game, for now I'd suggest prioritizing mobbing skills, as you'll spend the vast majority of your in-game time trying to level. 141 - Boomerang Stab Extra Strike. Adds 1 hit on top of your original 4 hits, so this effectively raises your damage by 25%, hence choosing this first over the 20% damage version.Please note that the MapleStory Hyper Stat Calculator is a fan-made tool and is not officially affiliated with Nexon or MapleStory. It is intended for use at your own discretion.If you find it hard to accept help, even when you need it, this might be a trauma response known as hyper-independence. Are you fiercely independent, or do you push people away bec...

Languages. JavaScript 92.1%. HTML 7.9%. Contribute to WWW5911/MapleStory_HyperStateOptimizer development by creating an account on GitHub.Trying out the Hyper Stat optimiser | MapleStory Tools - YouTube. 6,289 views. 35. Someone in chat was wondering if I could try/demonstrate the Hyper stat calculator. …

I would argue that hyper stats early on is a lot of your damage. By the time you get to 190ish, you can get like 7 in normal monster damage (28% monster damage) 7 in damage (21% damage), 6-7 in critical damage (Not useful if you're not at max crit rate), along with 4 in main stat and att/watt. This is a lot of stats in the early game. The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. ... So im a lv 142 cannoneer and im not sure how to distribute that stat points for my hyper stat. help plox Locked post. New comments cannot be posted. Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. Add a Comment. Right now I'm spending 150 hyper stat points (+15%) to max out my critical rate, while the phantom link is a little overkill giving +20%. At the present moment I'd probably just trade out the Xenon link which would probably make the trade worthwhile as 150 points is a lot of play with, but with adventurer links coming soon it gets more complicated. Crit damage is ones of the hardest stats to get, and Attack typically gives the largest damage boost, which is why Main Attack with sub main stat and crit damage is usually the largest damage increase as a first hexa stat. Boss and IED are significantly easier to get, especially with Familars and Gollux in GMS.Don't increase ATT until all the others are at 10, or unless an end-game optimizer (assuming end-game status) says so. (which won't be until around like 245+) 10 IED / Dmg / Boss -> CritDmg -> decide between crit rate vs Att depending on how high-leveled your Vicious Shot is. When you reach 245+ territory, optimizers may suggest going 11~12 on ...Trigger - Dmg Increase. Reign of Destruction +4s duration. Aether Bloom 25% CDR. Either Resonance/Impale energy gen or Aether Guard +1s iFrame. I personally do Aether Guard +1s as the recent nerf (not sure if it happened in GMS yet) lowered the invincibility duration to 3s. The extra second makes it easier to Guard and remove Demon Mark in ...The Savior update is here, and Hyper Burning is returning until November!Burning World is also returning for the summer to make it even easier to now reach Lv. 250. Make a new character to race up to Lv. 250, gain new rewards with the Burning World Step Up Event, and keep advancing your characters through Burning …You may also use this Hyper Stat Optimization Calculator: https://www.reddit.com/r/Maplestory/comments/bzwkz9/optimize_your_new_hyper_stats/

Hyper stats based on the main bossing skill: For better bossing dmg with CL+ORB: go for Boss atk & Magic dmg. I’ve heard that additional dmg line is good for bossing too, however I’m not too sure if it’s better than MD/BA. Instead of adding an extra line that procks with 15% chance, I think it’s safer to strengthen the 9 lines CL gives.

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At your spot in the game, for now I'd suggest prioritizing mobbing skills, as you'll spend the vast majority of your in-game time trying to level. 141 - Boomerang Stab Extra Strike. Adds 1 hit on top of your original 4 hits, so this effectively raises your damage by 25%, hence choosing this first over the 20% damage version.Since most Low to mid spenders will be around 25 to 30k pa level. One consideration to skip FD is cause we have FD bonus from Overload, so factoring that in as well. The reason for the PDI is due to our Low skill dmg % and we have 25% FD with overload so was thinking if the additional 15 from hyper skill will be worth getting to make it 40% or ...A. Run the optimization on your current stats with Base_IED as the IED input. The top configuration is given at Row 116 with 90.94% FD. Now change the Base_IED to 100 and we find that Row 116 now yields 53.85% FD.††hover over stat window entry if over 500,000 †††from arcane symbols, legion attacker effects (not board effects) ‡unsure if Kanna's Blessing of the Five Elements applies for HP over 500,000 like DADamage is good for all classes. Here is an optimizer for hyper stats if you want https://repl.it/B7TM/6A place where the Global MapleStory community can come together for GMS Meta resources and discussions! I dont want to play with the calculator tbh, i just want to know if Hyper stat points are being increased from 140-250 or if we are going to be able to max more skills with 250-275 or whatever the new cap is. right now it costs like 40 points ...September 17, 2023 by CrispyGamer Team. Commerci is an important daily activity in MapleStory that unlocks at level 140. By participating in Commerci trade voyages and party quests, you can earn Commerci Denaro currency which is used to purchase highly desirable Sweetwater equipment. The goal of this guide is to provide tips on maximizing …So either Boss% or Crit Damage probably to 15 one after the other. That's what I pretty much said, the point scaling per level gets worse. Yeah but you said to 15 one after the other which implies you should go to fifteen. Probably best to stay between 12/13. Mmm I suppose, someone should do the maths.Hyper Stat allocation and optimizing is a good example, where it might be mathematically better to put 9 Crit Damage and 11 Boss Damage instead of 10 and 10. It works better for Hyper Stats as an example because they're smaller increments. Now imagine this but on a much larger scale, as if every item aside from Gloves could roll Crit Damage.WSE Calculator. WSE. Calculator. Weapon, Secondary, Emblem Calculator. This tool is designed to optimize your WSE and to also compare against various WSE options. …

Base Stats and Stat Differences between Alpha and Beta. Zero has two Toggled Auras: Divine Speed: Gives a +1 Attack Speed that breaks the Soft Cap. This is the default aura. Divine Force: Gives Attack/Magic Attack/Resistances/Defense. A very lackluster aura that is only ever used when partying with a second Zero.Other than all of the stats that I mentioned above, the rest of the stats are just junk stats that add your HP, MP, speed, jump which you can just totally ignore them forever! Good move, that MapleStorySEA has finally see the needs of increasing the damage for all the unfunded maplers, and if you have 1m+ range now, you can expect a 200k-300k ...Add a Comment. tidalslimshady • Reboot NA • 2 yr. ago. Crit rate up to 100, crit damage, damage for mobbing are your biggest influencers. Theres also flat stat/ flat Matt. bonus exp and arcane force which will all influence that side. Boss% and ignore defense are hugely important stats for bossing. 3.Get lv5 Attack Power if you haven't, then afterwards it all comes down to using the good ol' calc spreadsheets to optimize your stats and figure out what hyper stats are best going past 10. Hyperstat optimizing is very dependent on so many factors and assuming whether or not you're lv3 Links, 8k Legion, familiar lines/badges, etc. etc.Instagram:https://instagram. dead man walking datelinehow much bacteriostatic water to mix with sermorelinlaundromat greensburg pafamily security credit union guntersville al Hyper stats, just a few points from 1~5 to top yourself off at 100% if still needed. On a side note: Phantom link is never needed on any class in terms of optimization. It's merely a minor placeholder at best until you get those things or for throwing onto mules. blue pill y20label the brain answers Exp increase is useful only if youre chasing levels! Just know that your damage output will be severely lacking if you max anything other than the recommended stats. And it costs a BOMB to reallocate those precious points. 1. Reply. Aside from the recommended allocation to FD, Phy / Mag dmg, Max dmg etc, have anyone tried maxing starforce or ... martha tansy net worth 120K subscribers in the Maplestory community. The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. https://discord.gg/ms ... legion and hyper stats. Hypers may help significantly, try to have a training and bossing preset. ... you don't need to optimize any of them, those are great potentials for 17k stat. if ... Don't increase ATT until all the others are at 10, or unless an end-game optimizer (assuming end-game status) says so. (which won't be until around like 245+) 10 IED / Dmg / Boss -> CritDmg -> decide between crit rate vs Att depending on how high-leveled your Vicious Shot is. When you reach 245+ territory, optimizers may suggest going 11~12 on ... Hyper Stat Points = (Current Value - Base Value) / Increment + 1. Where: Current Value: The desired level of the Hyper Stat you're aiming for. Base Value: The starting level of the Hyper Stat, typically 0. Increment: The gap between Hyper Stat levels. It's usually 1 or 10, based on the specific stat. See also Tenacity Calculator Online.